This is, of course, stupid, as it’s the exact same effect as if campfires simply healed you, but this is the workaround you have to use at the moment.
The Game Really Opens Up With The Tinker Perk I have no idea if they’ll ever change it, but hopefully someone at Guerilla reads this and realizes how dumb it is.Ĥ. There are some obvious perks you should sink points into, like all the damage upgrades for stealth hits, critical hits and normal spear swings, but I’m telling you, the best perk in the game is the Tinker perk, the one that lets you swap in and out modifications to your weapons and armor, rather than placing them and losing them if you want to put in a new one.
This allows for a huge range of build diversity in a way that just isn’t possible without the perk, as if you’re like me, you will hesitate committing permanent slots to something you might lose later. But with the Tinker perk, you can craft your build to each battle because of how often you’re able to change things. Say you’re fighting a Thunderjaw, one of the most powerful monsters in the game. Well, you can slot two Resist Shock mods into your armor, then socket your War Bow full of Freeze mods which the Thunderjaw is weak to.
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